Hiii,
I'm pleased to finally show you a bunch of animations I made for my student project. Unveil.
All animations showed in these videos, of Wallace, are made in keyframe in Maya.
A set up with a fake first-person camera was made to be able to animate in perspective while adapting the animation for a fps game.
The Codex was also animated in Maya in keyframes.
Wardrobes and keys, in game, were animated in Unreal Engine, in a level sequence and blueprints.
Thanks to the rest of the VERTIGO Team :
Environment and Level Art :
William Vermoortel : https://www.artstation.com/william_vermoortel
Olivier Cormerais : https://www.artstation.com/barh
Charadesign and Environment Art:
Diana Almengitova : https://www.artstation.com/lamie_depain
Lighting, environment art, Level Art
Coralie Flaharty : https://www.artstation.com/colartiste
Environment and SFX.
Jean Noly : https://www.artstation.com/jean_noly
VFX, Technical Art :
Maxence Benoist : https://www.artstation.com/takary
SFX, Concept Art :
Antoine Jung : https://www.artstation.com/jungantoine5
Special thanks to the ECV Team !
Walk and opening a door
Switch on the light
Opening the mother's door and falling
Fall of wardrobes and climbing a ladder
Final animation's scene