Hi Everyone!
I'm happy to share my rig and an exclusive animation of Wallace Fingal. This character is the main character of our student project, Unveil. This character has been designed and sculpted by Diana Almengitova and has been thought for a first-person view, this is why he doesn't have a head !
I made the rig with a base from Advanced Skeleton and created addons on it. They were needed to have better stretch and squash movements on articulations and get more realistic blendshapes, especially on the whole arms and legs.
The skining was made with NG Skin Tools, and everything has been done in Maya.
Concept and charadesign :
https://www.artstation.com/artwork/XgAl5D
Thanks to the rest of the VERTIGO Team :
Environment and Level Art :
William Vermoortel : https://www.artstation.com/william_vermoortel
Olivier Cormerais : https://www.artstation.com/barh
Charadesign and Environment Art:
Diana Almengitova : https://www.artstation.com/lamie_depain
Lighting, environment art, Level Art
Coralie Flaharty : https://www.artstation.com/colartiste
Environment and SFX.
Jean Noly : https://www.artstation.com/jean_noly
VFX, Technical Art :
Maxence Benoist : https://www.artstation.com/takary
SFX, Concept Art :
Antoine Jung : https://www.artstation.com/jungantoine5
Special thanks to the ECV Team !
Turnable of Wallace's Geo and Skeleton
Focus on the hands and addons
Animation, unused in game, with skeleton on